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Divinity 2 pickpocket merchants mods#
Skyrim's mods that have gaurds investigate or DO2 where people notice something wrong is the natural evolution. Sort of like the first game where the player just goes into every house and steal every expensive painting or jewelry, because books were expensive and you could read every book and it was so easy to steal.
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Imagine the game being released and every single player's first decision is to be a crime lord because the rewards are so good compare to other civil skills, not because everyone have a thief heart but because the game encourages it. The game already encourages players to murder every innocent or not innocent beings for experience and you want to encourage them to rob and steal everything also? The game is, despite the customization options and spell "choices" VERY linear in how you play it. There isn't a non-aggressive way to use magic that isn't a buff or heal that doesn't have the NPCs jump down your throat.
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There isn't a non-aggressive way to use sleeping magic. If I want to roleplay as a master thief and rob everything, I can't. This feels like I'm going back in time to disgustingly restrictive gameplay. I thought the games industry was about taking what works to make your games better while still providing a new experience. Skyrim had a great idea, and few games have every tried to capitalize on it since. They didn't design a creative reason NOT to steal. Being alert for months at a time is illogical and just a way for the devs to preventyou from gaining massive amounts of items by slowly cheesing the theft system. You're limited to a single theft with pathetically low amounts of value and can NEVER steal from that merchant again.
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You can't steal their armor, weapons or accessories as you could in Skyrim to tilt the fight vastly in your favor. It's designed entirely to make sneaky play less viable outside of combat. Pickpocketing in the current state makes little sense.
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